The Sims 4 is finally moving forward

Since the release of its first installment in 2001, The Sims has achieved iconic status in the gaming industry. Until the lackluster release of The Sims 4, the franchise’s popularity and success seemed well deserved. Then countless bugs, broken features, uninspired gameplay, and overpriced expansion packs made The Sims fans suspicious of EA’s promises for the future of the franchise. Why is The Sims 4 so far from the legacy of its predecessors, and who is to blame?

The Sims 2 was a masterpiece; it included zodiac signs that influence Sims’ personalities, a “romantic chemistry” system that determined who your Sim is attracted to, wants, and fears, and hidden cutscenes that were triggered by playing the scenarios in the correct order. Similarly, The Sims 3 featured an innovative open-world system where your Sims’ entire town could be explored without waiting on endless loading screens. You can watch cars come and go, run errands, jog down the street, or ride horses through the countryside. Players had the ability to create cities from scratch, hand sculpt them, build neighborhoods, and upload them for others to enjoy.

The Sims 3 featured a famous “color wheel” where players could customize the colors and patterns of almost anything – you could uniquely customize your Sim’s hair color, skin tone, furniture and more. in a way that had never been possible before. (The Sims 4 does not include this feature.) The Sims 2 and The Sims 3 were creative, wacky, and innovative; they gave players complete control over their gameplay experience. By comparison, The Sims 4 is flat, one-dimensional, and limited in every turn, in that players often refer to the fourth installment as a “young adult simulator”, meaning referring to how the gameplay is depressingly empty for every stage of life besides “young adult”. .”

The Simmers turned to their community to fill in the gaps. Independent modders are the backbone of The Sims 4. Without mods, many people would find the game unplayable. There are mods like “Wonderful Whims” which introduce an attraction system, where Sims are assigned traits they find attractive (e.g. a Sim may be particularly attracted to women with brown hair and green eyes ) and will randomly develop crushes on Sims who possess those traits. There are mods that add more clothes and hairstyles, mods that fix bugs that the development team couldn’t bother to fix, and mods that change annoying gameplay features like the tendency to Sims to wash dishes in the bathroom instead of the kitchen.

Some modders create traits to add more personality to their Sims. Traits are sorely lacking in The Sims 4; Currently, the game has released 11 expansion packs and 12 game packs (which are the same as expansion packs, but smaller and slightly cheaper), but Sims can only choose from 57 traits, while The Sims 3 released 11 expansion packs and contained 63 traits. For a game that marketed itself based on Sims’ ability to feel “emotions”, it does not offer players the opportunity to see how traits can influence Sims’ emotions.

This shows the lack of quality. Who makes these decisions? I would like to trust the developers who actually do the work. Maybe they have big dreams but have been smothered and overworked by corporations leading to low quality buggy builds and unimaginative gameplay – EA has a history of heinous overwork of its employees, after all. Yet after seven years of disappointment, my faith in The Sims team continues to wane. Expansion packs aren’t cheaper, but the quality continues to drop. One of his most recent releases, My Wedding Stories, was so horribly buggy that it was literally unplayable for most users, and some users encountered a serious bug that made it impossible to save their game. This headache cost players $20.

When it was released in 2014, The Sims 4 base game was priced at US$60, but the game didn’t even include basic features like swimming pools or the toddler scene. The Sims 2 and The Sims 3 had Baby, Toddler, Child, Teen, Young Adult, Adult, and Elder life stages. In The Sims 4, Sims had babies who immediately reached the stage of child life. Imagine giving birth to a baby and watching it grow straight from baby to child with no toddler period in between.

In retrospect, it’s shocking that players found this acceptable. Toddlers were only added to the game in 2017, and even then they were plagued with bugs and issues. An infamous glitch caused toddlers to acquire a romantic relationship with their parents, while another caused toddlers to transform into grotesque monsters. A more recent problem is that all toddlers are born with the exact same face, regardless of their parents’ genetics. Additionally, the Sims team is notoriously slow to respond to community complaints – an issue that caused mirrors to reflect images behind the mirror was not fixed for nearly a year. This shouldn’t happen in a $60 game.

The Sims has an amorphous, quirky “it” factor that’s completely lost in The Sims 4. It’s not just a life simulator or a virtual dollhouse. Sims are weird and dramatic, living rich, wacky lives, and dying weird, humiliating deaths. Players can order their Sims to ruin marriages, having literally hundreds of babiesgrow man-eating gardens Plants and Plasma Fruits, get rich and famous and much more. Even now, so many years later, the Sims 3 intro playing on startup sends shivers of excitement down your spine. Does nostalgia cloud people’s memories, or were previous installments of the franchise so good? Either way, The Sims 4 failed to measure up.

The Sims 4 is like a beautifully decorated padded cell. Sims rarely die unless you force them into dangerous situations; in contrast, Sims in The Sims 2 could die from being attacked by a swarm of flies that would spawn if they let their house get too dirty. In The Sims 3, Sims could perish by receiving a “Mummy’s Curse” while on vacation in the Sim version of Egypt. Lack of opportunity has been the defining flaw of The Sims 4. There are rarely random acts of terror. For example, the risk of having your house burglarized by an intruder wearing a black and white striped shirt was a constant threat in previous versions, but The Sims 4 has yet to add this feature.

Although The Sims 4 has an overall negative reputation, there’s no denying that it’s come a long way when it comes to being able to customize your Sims’ gender. The Sims 4, unlike its predecessors, allows players to choose things like pronouns, designate whether your Sim is capable of getting pregnant, and choose between a “male” or “female” setting that is unrelated to the Sim’s gender. For the first time ever, the clothes your Sim wears are not tied to their gender. In previous games, female Sims were limited to the female clothing category and male Sims were limited to the male clothing category, but The Sims 4 removes this rule completely. Although this system is not perfect, it is a step forward.

Plus, there are some refreshing gameplay aspects that weren’t present in previous versions, like the ability to recycle and directly impact your Sims’ community by making it more “green”. Your Sims have the option of living “off the grid,” limited to cooking meals with foraged ingredients and collecting rainwater for bathing.

Batch Traits is a new feature, which impacts things like how clean a facility is or how many stray cats spawn on a certain batch. The Sims 4 lets you create your own custom vacation on a calendar, and there are festivals constantly happening across the different worlds, like the Festival of Romance where Sims drink rose tea and flirt, or the Christmas Market. chips where Sims can buy and sell used goods and crafts. These features have their bugs, but the vision is there.

Despite all the drama and disappointment, Sims fans are hopeful for the future of the franchise. His latest game pack introduced werewolves to the game, and while some players didn’t like the cartoon style of the wolves, there’s no denying that the gameplay is a breath of fresh air compared to previous game packs.

Fans are eagerly awaiting an upcoming expansion pack slated for release on July 28 called High School Years. There’s rumored to be a slew of content aimed at teens, including a high school where you can accompany your Sims to class, a thrift or boba shop, plus the ability to grow and shave your hair and to post on a social network. Depop-like app where Sims can shop for clothes and show off outfits.

Sims fans are also eagerly awaiting the implementation of a “wants and fears” system that will make Sims desire or fear certain events like failing an exam or asking a Sim out on a date, as well as a new attraction system and sexual/romantic orientation mechanics. . I’m crossing my fingers that the release of High School Years isn’t as disastrous as My Wedding Stories.

As a long-time Sims player, I sincerely hope that the developers can reverse their reputation and start producing innovative and imaginative content that stays true to the core vision of The Sims. For several years, The Sims 4 felt extremely stagnant. As a gamer, you often ask yourself, “What should I do now?” In previous versions, this was never even a question; drama and excitement would come right to your doorstep. The upcoming High School Years expansion intends to rekindle the spark missing in The Sims 4, and all fans can do is hope it succeeds.

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