The Sims 4 Gothic Family Gets a Makeover

The Sims 4 gives a makeover to the Goth family. The game’s most important family – Mortimer, Bella, Cassandra, and Alexander – have been a staple of the life simulation game series ever since. The Sims, with a few different variations and plots over the years. The family has more or less remained the same over the years, although with each new game each family member possesses got an update, whether it’s better graphical fidelity or a new outfit.

The new iteration on the family builds on their heritage and traditions, while keeping some traditions intact: Bella still has her red dress and Cassandra still wears pigtails. You will definitely recognize the family as the Goths. Just a new era for them.

And the Goths have certainly been through a lot over the course of the franchise. If you’re not aware of The Sims lore — yes, there is a lore — then you might not realize that every Sims game has “threads connecting the lore,” said senior creative director Anna. Huerta. The delays between games are all mixed up; for example, The Sims 3 is defined in a period of time before The Sims 2with a young Mortimer Goth and his parents, and Bella is abducted by aliens in The Sims 2 – so she doesn’t live with the family. The Sims 3 led in The Sims‘ Timeline, in which Mortimer, Bella and Cassandra begin their new lives.

The Goth family of The Sims 4 is essentially an alternate timeline for the family, a world Bella was in do not abducted by aliens. Family inheritance now appears as an extension of family in The Simsafter Cassandra grows up and her younger brother, Alexander, is born.

The Goth family timeline is chaotic and intentionally vague; the family seems to operate outside the laws of time and space. The fun of the Gothic Family is speculating on what they are and watching their family dynamics unfold alongside your very own player-created Sims.

The developers have always been aware that players have become attached to the Goth family and other families in the series. “Players have bonded with pre-made families over the years,” The Sims 4 associate producer John Faciane told Polygon. “They created complex and compelling narratives based on the initial designs, styles, and personality quirks we curated.”

“The Sims community is incredibly creative, and the game serves them best when players can expand the story and allow it to manifest through their guidance,” Huerta said. “It’s balanced with the excitement of something totally wild an NPC might do and also speculating on what may or may not be canon. It’s almost like a choose-your-own sitcom adventure.

She continued, “With a game like The Sims, the choice and agency expected from the game means that we just provide a ship or starter for the stories and fill in a few blanks, but we keep most of the story open. so that the player can develop. Instead of being disappointed, we see how our players decided to tell their own stories through their streams and forum posts.

Faciane said on The Sims 4 The team wanted to focus on the original family legacy, but not just the legacy the studio had created. The team also wanted to work within the legacy created by the community over the decades. “A lot of questions came out of the research,” Faciane said, “because the history and legacy of the Goths is not just how they’ve appeared in our previous titles, but also how fans view them. received and interpreted. The team had to do some work to understand what these characters meant to players and why this update was important.

For one thing, gamers over the years have noticed and criticized Electronic Arts for seemingly lightening the skin of the Goth family, especially Bella’s. The developer was never explicit about the family’s ethnicities, and players created their own stories and histories; apparently whitewashing the Goth family didn’t sit well with fans.

“One of the significant sentiments was that Goths, and Bella in particular, were interpreted as having darker skin,” Faciane said. “There was some divergence in fan opinion on which real-world ethnicities, if any, they were meant to represent. Also, “darker” is a very relative term, and with the variety of skin pigmentation, we needed to understand what that actually meant to players.

“Representation is also more than skin color,” he continued. “We tried to identify facial features that weren’t as diverse or apparent in our existing facial mods, but still fit the mold of player perception for these characters.”

The new Goth family will appear in The Sims 4 via new game saves on Wednesday.

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