9 Ways Werewolves Have Changed Over The Series

The Sims is generally considered a life simulation game, but not all elements of the game are realistic. From 2003’s Makin’ Magic to 2022’s Werewolves game pack, occults remain a surprisingly beloved subset of Sims games.



RELATED: The Sims 4: Occult Life States, Ranked

Werewolves weren’t always the most popular occult, but they’ve gotten better and more complex with each entry in the series, and with their recent release in The Sims 4, they’ve gotten a lot more love. Here are just a few of the ways these furry friends (or foes, depending on who you ask) have changed over their nearly 20-year Sims existence.

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9 They have appeared in all Sims games

Sims Makin’ Magic Expansion Pack Cover

Werewolves first appeared in The Sims: Doing Magic, where wand-wielding Sims could cast the Beauty or Beast Charm, which temporarily transformed a nearby Sim. They made their return in The Sims 2: Pets, which was the first pack to introduce lycanthropy as a permanent life state, and bite as a cause. Werewolves took the same place in The Sims 3: Supernatural and The Sims 4: Werewolves, adding the ability to create werewolves directly in Create-a-Sim. In The Sims 4, they even have their own world in the recently released Moonwood Mill.


8 They weren’t always playable

Unlike other Sims games, werewolves in Makin’ Magic were purely cosmetic. In other words, the charm only changed a Sim’s appearance, and only for a short time. Werewolves in The Sims 2 remain normal Sims during the day, but transform every night at 8:00 a.m. for the rest of their lives. Werewolves in The Sims 3 and Sims 4 take the lunar cycle into account and will always transform on a full moon, and also if their mood gets too low. Even during transformations, however, Werewolves from The Sims 2 to The Sims 4 were fully playable and revealed special interactions.


seven They look totally different in every game

Werewolves looked completely identical in The Sims 1 and The Sims 2, with slight variations between male and female Sims. In The Sims, male and female werewolves wore different clothes, but otherwise looked alike. The Sims 2 forgoes clothing entirely, instead offering different hairstyles for male and female wolves.

Starting with The Sims 3, Werewolves could be created in CAS, but they weren’t so customizable until The Sims 4’s Werewolves game pack adapted the paint system from the Pets expansion, to the mixed opinions of the players. In all games except The Sims 3, werewolves are completely covered in fur and look entirely different than a Sim’s form. Werewolves from The Sims 3 retain their clothing, hairstyles, and general appearance, but gain extra fangs, glowing eyes, and hair.


6 They can be hybrid…sort of

Hybrids have always been a popular experience for Simmers, and many hybrid combinations have actually been supported in vanilla gameplay. Occults, of course, are the most popular types of hybrids. In The Sims 2, werewolves can also be servos, vampires, zombies, aliens, witches (or wizards), and even plantsims. But things changed when occults became life states that can be created by CAS, and in The Sims 3 and The Sims 4 hybrids are more unstable. That doesn’t mean hybrids aren’t possible – they totally are – but this is more of a play at your own risk scenario… more Frankenstein than folklore.

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Ghost werewolves are possible in The Sims 3 due to the way ghosts are coded, but glitches (and mods) have created werewolf zombies, fairies, vampires, and witches. Ghost werewolves can also occur in The Sims 4 (after all, every Sim becomes a ghost when they die), as can plantsim and skeleton hybrids, as they are temporary living states. Other hybrids have been created via glitch, but it’s…doubtful if they can be considered working Sims. Also, given the varied relationships between werewolves and other occults, it could be complicated to be a werewolf-vampire. Making a mooncaster (werewolf spellcaster) would be cool, though!


5 Lycanthropy can be transmitted

The Sims 3 introduced the idea of ​​werewolf bloodlines, meaning that werewolf genes are passed down to children. A werewolf and any other Sim will have a 50% chance of having a child with werewolf genes, and two werewolves will always have a werewolf child.

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The Sims 4 expanded on the idea of ​​bloodline by introducing dormant and larger blood werewolves, where genes jump or grow stronger for the next generation, respectively (but dormant werewolf genes can be activated if a Sim is swimming in the waters of Moonwood Mill on a full moon). In The Sims 3, werewolf genes are apparent from early childhood. Werewolves in The Sims 4 have to wait until their teens to really feel the effects, but toddlers can learn to howl.


4 It can also be cured

Most of the time, curing lycanthropy requires a potion of some variety. Obedience trainers in The Sims 2 sell the Lycanthropic-B potion, as do gypsy NPCs in Nightlife and Freetime. The Sims 3: Supernatural introduced elixirs as part of the alchemy skill, some of which include powerful medicine. For those less inclined towards alchemy, a werewolf’s romantic partner may ask them to give up their powers, which the werewolf must agree to before being given a specific set of instructions toward a permanent cure.

In The Sims 4, a Sim can contract Weres, the precursor to lycanthropic life in its own right. Werewolves can be cured before the transformations officially occur if they take the proper precautions. Pre-existing werewolves (or Sims who fail to heal their werewolves) can heal themselves after developing the dormant ability Lunar Epiphany, gained after reading a certain amount of werewolf literature. Read enough and eventually you’ll be able to decipher the ancient wolf writings – before long you’re bound to find a cure somewhere in the lore.


3 Their personalities used to change (but not anymore)

A werewolf’s personality changed with each transformation. In The Sims 2, Sims’ personalities operate on a point system, where Sims can have up to 10 personality points in the neat/sloppy, shy/outgoing, lazy/active, serious/playful, and grumpy/kind spectra. . A werewolf’s personality will slowly transform so that they get full marks in terms of sloppy, outgoing, active, playful, and grumpy. Their zodiac signs would not change, although they are usually tied to a Sim’s personality.

Their body skills would also gradually increase, they would run on all fours, and they would always win fights against burglars, unlike regular Sims. The Sims 2 was the only game to have this mechanic; in The Sims 1, werewolves weren’t considered an actual life state (only a temporary change), and in The Sims 3 and 4, a Sim’s personality remains the same regardless of their form .


2 They have special skills

Werewolves have always had an affinity with dogs, and they’re generally better at developing their athletic skills. But when lycanthropy was introduced as a hidden skill in The Sims 3, they also developed more werewolf-specific skills, like better control over their transformations. The Sims 4 added abilities and tempers, in a system that looks a lot like the vampire skill system. Tempers and dormant abilities are automatically assigned based on behavior and personalities, while regular abilities are unlocked through the skill tree. Certain skills also make werewolves more (or less) popular with occultists.


1 They have a history with other occult

sims 3 occult supernatural

Speaking of the occult, The Sims 3 and 4 developed a werewolf lore far beyond the bounds of lycanthropy. Werewolves in The Sims 3 are better at finding collectibles, which makes them popular with witches. In The Sims 4, it turns out that werewolves actually emerged from a subset of ancient spellcasters, and they had a centuries-long feud with vampires. It seems that werewolves and spellcasters (the wizard/wizard equivalent of The Sims 4) are still on good terms.

NEXT: From The Sims to The Sims 4: The Evolution of Vampires Throughout the Game’s Franchise

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