8 Things From The Sims 2 & 3 They Need To Add To The Sims 4
A recent The Sims 4 the update reintroduced an important feature to the franchise; course of history. One of the most popular elements of the Sims 3this contributes to a much greater realism in the game by allowing Sims in households that the player does not control to continue to progress in their lives by having children, getting a job, or moving house, among other events.
A die most recognizable game franchises over there, EA sims has a significant majority of long-time fans who have played the game for many years and are familiar with the latest iteration of the franchise and older releases. This update is huge for the Sims 4, which is often criticized compared to older iterations of the franchise for being limited and less realistic. This opened the conversation on the question of knowing The Sims 2 and 3 features they might reintroduce next to improve the game’s fourth install.
In The Sims 2, babies had incredible versatility and freedom regarding the interactions that older Sims could have with them; they could have bottles prepared from the fridge, take baths in the sink, change at changing tables, and the list goes on. And in the Sims 3babies could be carried around the world freely, pushed in a stroller around town, or left on the ground just about anywhere.
In comparison, babies of The Sims 4 look more like objects than real Sims; confined to their cribs, they can only be fed, socialized, or changed by Sims standing directly in front of them. This makes the baby’s life stage more of an inconvenience than anything. Many gamers choose to age their babies immediately to move straight into the toddler stage, where more versatility and freedom are available.
the Sims 3 had a large, completely open and almost fully customizable world map where Sims could travel freely and between multiple locations without loading screens. On the other hand, the The Sims 4 world maps are static, and in-game play is limited to individual buildings and a restricted area surrounding them where Sims can wander around, meet strangers, and occasionally visit small parks or playgrounds.
Seeing other houses or social lots involves long loading screens that disrupt gameplay. Although EA explained that the The Sims 4 superior graphics came at the expense of an open world, many have said that modern computers are much more powerful than those used in the Sims 3 days, and most could handle an open world map.
The Sims 2 and 3 not only had school buildings on the map that Sims could interact with, but they also had a school bus that took kids to school. You could see them sitting in it and following them as they went in and out. the The Sims 2 had an even richer school experience than Sims 3; Sims could invite the principal of their children’s school home for dinner, and if they impressed the principal enough, their child or children would be invited to enroll in private school. When children came home from school, their parents would scold or praise them based on their grades. Children would excitedly run home from the bus to greet their parents if their grades were high.
In The Sims 4, the children walk to the end of the map and then disappear on the day they go to school. They have homework and their parents can help them finish it, but other than that there’s not much to do in the school experience.
Rich and interactive world
Not only The Sims 2 and 3 had open worlds, but they were also full of community buildings that Sims could visit for a rewarding gaming experience. You could shop at the grocery store (which was eventually added to the The Sims 4 Cottage Living expansion pack) or visit the graveyard (where gravestones of dead Sims had to be scavenged from the mausoleum instead of just spawning where they died). There was the observatory where Sims could go to work or visit a band and a restaurant where Sims received meals served by waiters. The list continues.
The Sims 4especially without expansion packs, only has a handful of social bundles and none of them are particularly lively. Visiting a bar and engaging in a group chat (usually against your will) is pretty much all you can do outside the home without shelling out for expansion and game packs.
Create a style
Create-A-Style was a feature of Sims 3 which allowed players to customize objects, furniture, and clothing patterns and colors, using an extensive library of texture swatches and a color wheel. Not every aspect of a thing could be customized, but a high degree of customization was offered.
Objects and clothes in the The Sims 4 have fixed “samples”, usually between 5 and 10 per item, depending on what it is. Many think it’s a shame to have backtracked from the creative freedom offered by the Sims 3, and there are frequent calls to bring back this unique feature.
the Sims 3 had game settings that allowed the player to completely customize their Sims lifespan. Players who found the toddler stage irritating but enjoyed the freedom of the toddler stage, for example, could set the toddler life stage to 7 days but increase the child’s life stage to 20, or whatever configuration works best for them.
In contrast, The Sims 4 has three static life options: short, normal, and long. If there’s a life stage they can’t endure, their only choice is to get through it with a high lifespan or speed up their Sims’ entire lives with a short or medium lifespan. A lack of personalized support here. With the gap between “normal” and “long” lifespans being hundreds of Sim days, there are calls to bring back the ability for players to dictate the lifespan of their own Sims.
the The Sims 2 and 3 had cars that Sims could own and drive around town. Sims would also carpool to work, and kids and teens would take a bus to and from school. In Sims 2, the cars were incredibly animated and interactive. Sims would open doors and walk in and out. When leaving or returning to their home lot, the vehicle could drive in and out of the driveway. Passengers could get into the car and change the music on the stereo or turn on the car’s headlights inside. Finally, the Free Time expansion pack even offered a junk car that could be restored.
The vehicles in the Sims 3 were less interactive, but even so they were an essential part of the game, and you could follow the Sims as they drove around the open map. If Sims didn’t have a car or were too young to drive, they took a taxi or rode their bikes. the The Sims 4 has no serviceable vehicles. In the absence of an open world, when Sims travel outside of their home land, they run to the edge of the map, and the game then proceeds to a loading screen. The lack of vehicles seems to detract from the realism present in previous versions of the game.
Fully Formed Personalities
The Sims 2 had enormous potential in terms of personalities for each Sim; Sims’ personalities can change and develop over time in the game, depending on the influences they are exposed to in their lives. Sims’ personality traits would have a significant impact on their in-game behavior. If a Sim was “sloppy”, for example, they were likely to eat from garbage or lick empty plates autonomously. In Sims 3the personalities were less animated, but they still had more impact.
Personalities are comparatively flatter in the The Sims 4. Sims each have four traits, and while some have more dramatic in-game interactions – for example, a “slob” won’t do the dishes independently after eating – generally speaking they don’t have of vast or dramatic effect on whatever happens. Almost all Sims act the same, regardless of their traits. Players have complained that Sims in previous versions of the game looked more like “real people” in relation to their robotic and elevated graphics. The Sims 4 counterparts.
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