6 Things The Sims 5 Needs To Succeed
With rumors and leaks still circulating in The Sims community about a next-gen game coming out, now is a great time to speculate on what’s to come in The Sims 5. More importantly, what elements should the newest installment of the franchise use to advance in gameplay and stories. Here are six things The Sims 5 needs to be successful.
A linear story mode option
The Sims 5 should have a linear story mode option with the option to always allow players to use Freeplay. The Sims Bustin’ Out is a great example of why that is.
The Sims Bustin’ Out is an underrated game that follows the story of a Sim going from house to house as they move forward in life and in their career. Each house you live in has its own goals to achieve and unlocks new social interactions and items, making the experience rewarding and exciting.
When you play this game and others like The Sims 2 (PS2), there’s this sense of mystery that makes you wonder what kind of place you’ll end up in next and what characters you’ll meet there. Non-narrative open control in The Sims 4 sometimes gets tedious when there isn’t really an end goal, and that’s why the next-gen game is expected to include a story option for players to complete.
The Sims Bustin’ Out has something similar to this by having a cutscene display when you reach the end of the game, making the journey feel satisfying by the time it’s completed. If The Sims 5 goes this route, high replayability may be a factor and push for a better overall gaming experience.
Objectives and secondary characters
Bella Goth, Malcolm Landgraab, and even the Burglar are memorable characters from The Sims franchise. What were once important beings in the game are now barely mentioned unless you physically bring your Sim to their home, or can also play with them (the burglar is not included in The Sims 4) .
The Sims 5 should have goals involving secondary characters to succeed as there isn’t as much interaction with them as there used to be. With
the new neighborhood stories update, there’s some hope for that to happen with its use of scenario building for neighbors around your Sim.
The next generation of the series can go further with their neighbors by completing objectives with them like they did in previous games. Maxis Studios could also have the opportunity to highlight notable characters from the past and, at the same time, assemble new ones to produce an unforgettable game.
Bring the color wheel back to build mode
Build mode in The Sims is a way to bring out the architect in all of us, and it’s a must-have for creating beautiful homes and apartments. A problem with this mode in The Sims 4, however, is its limitations, such as placements of certain objects or a specific color of an item.
The Sims 5 needs to bring back the color wheel so players have more control over what they envision and will cause less frustration, especially when items in the house don’t match.
Cheats and mods are useful for customization, but the base game should already give players these options, especially when there was a color fix in the past. The Sims 3 previously tackled the feat by including a color wheel deep enough to paint particular parts of the object.
Unfortunately, The Sims 4 doesn’t have a system like this and limits the dye options to various pieces of furniture, preventing some players from capturing the look they want.
Basic items and actions should be included
The Sims packs create additional content for the game and are one of the key elements in maintaining its success by bringing new elements, themes and gameplay. While the updated features are wonderful, there are simple things and actions that should be set in the base Sims next-gen game. For example, a game console is an item only available through the City Living pack, but not in the base game itself.
Players of the game wonder why base items are exclusively in certain packs when they should be included from the start. Providing all the simple conveniences, such as bikes and swings, in The Sims 5, it offers the possibility of having more creative objects and fashion selections for future packs.
In addition to individual items, some interactions and events are retained in The Sims 4 unless you make an additional purchase. Items in the packs, such as Parenthood and My Wedding Stories, should have been incorporated into the game because having children and getting married are things you can already do.
If you don’t purchase these packs, marriages and parenthood aren’t as important and become almost uneventful. In the base game, getting married is a bit tricky because there are times when the Sims you invite aren’t watching the ceremony.
As a result, My Wedding Stories was created to make the activity more entertaining. The other pack, Parenthood, has also been produced to have a more serious impact on the children you are raising, including teaching good manners and learning responsibility.
The Sims 5 needs to incorporate these basic events and interactions into the game, as well as the items people use in their daily lives. Unique (possibly wacky) activities and items should be saved for packs aimed at players who want to experience something they’ve never played before.
To put it plain and simple, The Sims 5 should add cars. Vehicles that aren’t just for display and can actually get your Sims from point A to point B. It doesn’t have to be Grand Theft Auto: The Sims 5 Edition, but maybe- be something along those lines.
The Sims franchise has used cars in the past, there was quite a long wait time on loading screens, but at least there was some form of transportation. The few select means of transportation in The Sims 4 include the bicycle in the University pack and a broom from the Magic Kingdom.
Adding cars may be too much for the game developers and could create a laggy experience, so simple car designs that don’t look like clay may suffice. The gameplay doesn’t have to produce any driving whatsoever; it’s just to cement a more realistic world.
A (tiny) open world
Open-world aspects are barely present in The Sims 4, especially when you want to move your character to another location. Locating in another location often results in a loading screen even when the distance isn’t necessarily far, resulting in longer wait times.
The Sims 5 should have an open-world neighborhood or town center that isn’t huge enough to constantly lag gameplay. By doing so, Maxis Studios could create an environment where players would get lost and not care so much about the loading screens that popped up all the time.
The trade-off of having the open-world setting in a small fraction of the game may stretch the limits of possible expansion in the future. The Sims 3 had this item before, which caused some issues with the game’s performance, which can definitely be improved even now.
Maxis Studios can explore a variety of options for the game to triumph. These six things, if not more, must be included for The Sims 5 to succeed.